The Board Game Design Virtual Summit

Gabe Barrett

(Host of the Board Game Design Lab Podcast)

Jamey Stegmaier

(Designer, Publisher, and Kickstarter Expert)

Brandon Rollins

(The Game Dev)

Tristam Rossin

(Illustrator of Kingswood Cosmic Colonies, and the upcoming Pebble Rock Delivery Service and The Mariana Trench)

Elizabeth Hargrave

(Designer of mega hit Wingspan)

Daryl Andrews

(Designer of Sagrada and Sinister Six)

Plus a dozen more of the top experts in the board game world!

6 days of enlightening interviews with some of the top experts in the board game industry.

We'll dive deep on topics, talk about specific tools and techniques that the pros use, and answer the questions you've been dying to ask.

Each day will feature 3 in-depth interviews that you can listen to for a full 24 hours. You don't need to attend live at a specific time. No issues with time zones or weird schedules.

All interviews will be pre-recorded and available for you to enjoy on the Board Game Design Course site.

Listen from the comfort of your home or wherever you are, without having to travel and spend hundreds or thousands of dollars on tickets, travel, events, and hotels.

And the best thing is... it's free!

If you'd like to own the Summit for life, an option to purchase this will also be available.

Here's a look at the schedule

Day 1

Game design best practices

  • How to fail fast, iterate, and playtest like a pro
  • Marrying theme and mechanics to make a more appealing game
  • Designing and playtesting in a changing environment
  • Why designing your game as a product will get more of your games signed
  • IP games vs. your own ideas

 

Day 2

Building a following

  • How to build an engaged community
  • Building your email list effortlessly
  • How to use social media to market your game without being "salesy"

 

Day 3

Finding success on Kickstarter... and beyond

  • Discover the top mistakes most creators make (and how to avoid them)
  • How to transition from Kickstarter to retail successfully
  • Teaming up with influencers to increase sales

 

Day 4

Pitching to Publishers Effectively

  • Understand when your game is ready to pitch
  • How to develop a great relationship with a publisher
  • How to match your game to the right publisher
  • Discover what publishers really want
  • Making the transition from designer to publisher

Day 5

How to find and work with others in the industry

  • Turning reviews into sales
  • How to find the best artist and ensure you both walk away happy
  • Everything you wanted to know about manufacturing but were too afraid to ask

Day 6

Thinking outside the (board game) box

  • Why we make games (and need to make more!)
  • How to understand what your customers really want (so you can serve them better)
  • Digital board games: Are they the next big thing?

 

Day 7 - BONUS

Panelist Q & A

  • Guest Summit panelists
  • Learnings from the Summit
  • Ask questions and have them answered!

 

* Schedule subject to change

Date to be finalized (Sep/Oct 2020)

Lifetime Access to the Summit

For a limited time, you can get an all-access pass to the Virtual Board Game Design Summit at a special price.

This will give you LIFETIME ACCESS to all the interviews and more!