Why Playtesting is So Crucial
How to Design an IP Game
Making Party Games
That Get Published
Peter C. Hayward
(Owner and Founder of
Jellybean Games)
Daryl Andrews
(Designer of Sagrada and
Sinister Six)
Eric Slauson
(Designer of Tattoo Stories and Nerd Words)
Building an Amazing Community
Growing Your Following From Zero to Over 2,000
How to Market Your Board Game and Get Results
Gabe Barrett
(Host of the Board Game Design Lab Podcast)
Brandon Rollins
(The Game Dev)
Nalin Chuapetcharasopon
(Kickstarter marketing specialist, over $13 Million raised)
Using Conventions to Help You Find Success on Kickstarter
Transitioning From Designing to Publishing
How to Run a Successful Publishing Business
Victoria Cana
(Designer of Gladius)
Jay Cormier
(Owner of Off the Page Games, Designer of Akrotiri and Junk Art)
Jamey Stegmaier
(Designer, Publisher, and Kickstarter Expert)
How to Develop a Great Relationship
With a Publisher
Understanding What Publishers
Really Want
How to Create a Rule Book that Players Will Actually Understand
Elizabeth Hargrave
(Designer of the mega hit Wingspan)
Curt Covert
(Owner and Founder of
Smirk & Dagger Games)
Jeff Fraser
(Professional Rule Book Designer)
Partnering with Influencers
Working With Artists and
Graphic Designers
Everything You Ever Wanted to Know About Manufacturing
But Were Too Afraid to Ask
Brittany & Mark Maia
(Reviewers - Board Game Coffee)
Tristam Rossin
(Illustrator of Kingswood
Cosmic Colonies and
dozens of other games)
Sarah Graybill &
Kerry Rundle
(Project Managers at
Panda Games Manufacturing)
Combining Teaching and
Board Games
What Customers Are Looking For: A Retailer's Perspective
Understanding Game Contracts
Kathleen Mercury
(Teacher and game designer)
AJ Brandon
(Storefront Manager at
Board Game Bliss)
Sen-Foong Lim
(Designer of Akrotiri, Junk Art, and Mind MGMT)
BONUS!
Day 7: Panelist Q & A
Hosted by Joe Slack
#1 best-selling author, game design instructor, and game designer (Relics of Rajavihara, Zoo Year's Eve)
6 days of enlightening interviews with some of the top experts in the board game industry, plus a Q&A with the host and selected guests on day 7.
We'll dive deep on topics, talk about specific tools and techniques that the pros use, and answer the questions you've been dying to ask.
Each day will feature in-depth interviews with experts in their respective areas. New interviews will go live each morning. You don't need to attend live at a specific time. No issues with time zones or weird schedules.
Listen from the comfort of your home or wherever you are, without having to travel and spend hundreds or thousands of dollars on tickets, travel, events, and hotels.
The event is over, but if you'd like to own all the great Summit content for life, there's an option you'll see at the bottom of this page that will give you lifetime access.
Elizabeth Hargrave
Matching theme to mechanics
Curt Covert
An insider's view of how the industry is changing and how to adapt
Sen-Foong Lim
Everything you need to do before you pitch your game to a publisher
Daryl Andrews
Secrets for pitching to publishers from a designer with over 30 published games
Peter Hayward
Designing a game as a product and designing with a specific publisher in mind
Eric Slauson
Getting the most out of a convention as a game designer
Sarah Graybill & Kerry Rundle
How to add stretch goals to your game and increase its perceived value
Sen-Foong Lim
Being better than the sum of your parts: How to work with a co-designer
Brittany & Mark Maia
How to create your own awesome board game pitch and how-to-play videos at home without breaking the bank
* All prices in US dollars
Want to know what's included in the Board Game Design Course that comes with the Ultimate Pass?
Click HERE to find out more.
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