Amy Droz
Making Beautiful Games
Frank West
Making New Games in the Same Universe
Emily Vincent
Self-Publishing vs.
Pitching to Publishers
Asher McClennahan
Everything You Need to Know to Run a Successful Kickstarter Campaign
Iorahkwano Gabriel
All the Things You Don't Know Until You Launch a Game
Elan Lee
How to Best Understand Your Audience
Anne-Marie De Witt
The Business-Side of Being a Board Game Publisher
Gabe Barrett
Dealing With Challenges That Are Outside Your Control in Publishing
Dusty Droz
How to Sell Your Game on Amazon
Anca Bujor & Luis Francisco
Making Your Life Easier as a Designer with Boardssey
Danielle Reynolds
Working for a Publisher
Andras Molnar
Connecting Designers and Publishers
Gabe Barrett
Finding Great Partners For Collaboration
Danielle Reynolds
Designing Solo vs With a Partner
Emily Vincent
Convention Advice
Iorahkwano Gabriel
Knowing When to Ask for Help
Elan Lee
The Crowd Part of Crowdfunding
Andras Molnar
Creating Your First Game
Amy Droz
Game Turn-Offs
Dusty Droz
Thoughts on Other Platforms to Sell Your Game
Asher McClennahan
New Kickstarter Features You Need to be Aware of
Anne-Marie De Witt
Having Your Life Partner as a Business Partner
Anca Bujor & Luis Francisco
Upcoming New Boardssey Features
Frank West
Selling Your Game After Kickstarter
“I have been attending a few online events in the last 5 months and this was definitely one of the most engaging and useful!”
- Daniela de Angeli, Board Game Design Virtual Summit Attendee
“Excellent content from front to back, Joe! Sen-Foong Lim’s talk on contracts was eye-opening and a wealth of information.”
- Peter Thull, Board Game Design Virtual Summit Attendee
"Great job in putting all this together... Very detailed and informative."
- Warren Loewen, Board Game Design Virtual Summit Attendee
"Really enjoyed it... what I’ve seen so far was great!"
- Simon Weinberg, Board Game Design Virtual Summit Attendee
“Great work Joe. You should pat yourself on the back too!"
- Joost Dantuma, Board Game Design Virtual Summit Attendee
"All of the information presented by the guest was insightful, useful and achievable... Very impressed"
- Charles Moisant, Board Game Design Virtual Summit Attendee
Don’t worry! All the interviews are pre-recorded, so you can watch any of them after they are released for the entire week. Plus, if you pick up one of the paid passes, you'll have access to all the material for life.
The Board Game Design Virtual Summit was created for anyone interested in board game design. You may be working on your first game, brainstorming ideas, or not have a clue where to start. Or you may already have a game signed and published. Anyone who wants to learn more about board game design or grow as a game designer is encouraged to attend.
This is a course taught by Joe Slack that will take you from idea to playtesting to improving your game to understanding whether pitching or self-publishing is right for you. It is also the only course that includes a membership community, group coaching calls and bonus material. It's structured to be taken over 8 weeks, but you have all the material for life, so you can take it at your own pace. Also, when you buy the Ultimate pass, you will be upgraded from 3 months to 6 months of community membership. This includes twice monthly group Q&A calls to get all your questions answered.
The course is normally $149 on its own, so you get the Virtual Summit and 3 additional months in the community for only a few dollars more! Click HERE to find out more about the course.
Attending the event for the duration of the week is free. If you'd like access to the Q&A panels, bonuses, and lifetime access to the event, you can pay by any major credit card (Visa, Mastercard, American Express) or by PayPal.
* All prices in USD
Want to know what's included in the Board Game Design Course that comes with the Ultimate Pass?
Click HERE to find out more.
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