JT Smith
Becoming a More Efficient Game Designer
Roberta Taylor
Creating Cozy Feeling Games
Matt Leacock
The Key to Making an Amazing Co-op Game
Ori Kagan
How to Use Storytelling to Sell Your Game
Victor Shiu
Building an audience for your game
Jason Hsieh
How to Sell Your Game on Amazon
Cat Drayer
How to Become Known in the Game Industry
GABE BARRETT
Doing the Impossible - Crowdfunding a Game Every Month
Justin DeWitt
The Current State of the Board Game Industry
Jon Gilmour-Long
Working for a Publisher vs. Staying Freelance
Jeff Fraser
Doing Development Work
Chris Cormier
Finding a Side Door into the Game Industry
Gabe Barrett
Becoming a Better Designer
JT Smith
Running a Protospiel or playtesting event
Cat Drayer
Preparing for Your First Crowdfunding Campaign
Matt Leacock
Being Known For One Style of Game vs. Many
Victor Shiu
The Difference Between Crowdfunding Board Games and Other Projects
Jeff Fraser
Rulebook Writing Tips
Jon Gilmour-Long
Making a Good Impression With a Publisher
Roberta Taylor
What Winning the First Canadian Game Design Award Did For You
Ori Kagan
Trailer Video Do's and Don'ts
Jason Hsieh
Applying Lessons From Creating and Selling Toys to Games
Chris Cormier
Running a Booth at Conventions
Justin DeWitt
Creating New Versions of Your Game
“I have been attending a few online events in the last 5 months and this was definitely one of the most engaging and useful!”
- Daniela de Angeli, Board Game Design Virtual Summit Attendee
“Excellent content from front to back, Joe! Sen-Foong Lim’s talk on contracts was eye-opening and a wealth of information.”
- Peter Thull, Board Game Design Virtual Summit Attendee
"Great job in putting all this together... Very detailed and informative."
- Warren Loewen, Board Game Design Virtual Summit Attendee
"Really enjoyed it... what I’ve seen so far was great!"
- Simon Weinberg, Board Game Design Virtual Summit Attendee
“Great work Joe. You should pat yourself on the back too!"
- Joost Dantuma, Board Game Design Virtual Summit Attendee
"All of the information presented by the guest was insightful, useful and achievable... Very impressed"
- Charles Moisant, Board Game Design Virtual Summit Attendee
Don’t worry! All the interviews are pre-recorded, so you can watch any of them after they are released for the entire week. Plus, if you pick up one of the paid passes, you'll have access to all the material for life.
The Board Game Design Virtual Summit was created for anyone interested in board game design. You may be working on your first game, brainstorming ideas, or not have a clue where to start. Or you may already have a game signed and published. Anyone who wants to learn more about board game design or grow as a game designer is encouraged to attend.
This is a course taught by Joe Slack that will take you from idea to playtesting to improving your game to understanding whether pitching or self-publishing is right for you. It is also the only course that includes a membership community, group coaching calls and bonus material. It's structured to be taken over 8 weeks, but you have all the material for life, so you can take it at your own pace. Also, when you buy the Ultimate pass, you will be upgraded from 3 months to 6 months of community membership. This includes twice monthly group Q&A calls to get all your questions answered.
The course is normally $149 on its own, so you get the Virtual Summit and 3 additional months in the community for only a few dollars more! Click HERE to find out more about the course.
Attending the event for the duration of the week is free. If you'd like access to the Q&A panels, bonuses, and lifetime access to the event, you can pay by any major credit card (Visa, Mastercard, American Express) or by PayPal.
* All prices in USD
Want to know what's included in the Board Game Design Course that comes with the Ultimate Pass?
Click HERE to find out more.
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