Pitching Toy-like Games & Working with Mass Market Publishers
Exploring Why Jenga was Such a Hit
How to Find Time to Work on Games
MAKING GAMES & MEMORABLE EXPERIENCES
FLATOUT GAMES COLLABORATIVE
Making Puzzle-y Games
Bruno's Game Design Process
Persistence Pays Off
PUBLISHING AND PITCHING
JUSTIN DE WITT
How to Pitch Your Game to Publishers
Where Crowdfunding is Heading Next
Shipping & Fulfillment Explained
MARKETING YOUR GAME
The Most Effective Ways to Market Your Board Game
How to Hire and Work with a Marketing Specialist
What Makes a Great Crowdfunding Video
LIVE Q&A PANELS
PANEL 1: MARKETING AND MORE
withAzhelle Wade, Andrew Lowen, and Dina Ramse
PANEL 2: ASK A PUBLISHER
withGabe Barrett, Justin De Witt, and Flatout Games Collaborative
PANEL 3: CROWDFUNDING CONFIDENTIAL
withAlex Radcliffe, Dina Ramse, and Ori Kagan
HOSTED BY JOE SLACK
LIFETIME ACCESS TO BONUS INTERVIEWS WITH ALL SUMMIT SPEAKERS (Premium and Ultimate Pass Holders)
Working Well with Co-designers
Designing Games for Niche Markets
Facebook Ads Do's and Don'ts
How to Work with Others as a Publisher
What to do with Your Extra Games After Your Crowdfunding Campaign
Must Attend Events
The Impact of Winning the Spiel des Jahres
JUSTIN De WITT
How to Work with a Publisher
Where to Advertise and Where to Avoid
FLATOUT GAMES COLLABORATIVE
Working as a Collaborative Group
Crowdfunding Page Layouts the Work
Creating Content Consistently
BUT DON'T JUST TAKE IT FROM ME
HERE'S WHAT OTHERS SAID ABOUT PREVIOUS SUMMITS
“I have been attending a few online events in the last 5 months and this was definitely one of the most engaging and useful!”
- Daniela de Angeli, Board Game Design Virtual Summit Attendee
“Excellent content from front to back, Joe! Sen-Foong Lim’s talk on contracts was eye-opening and a wealth of information.”
- Peter Thull, Board Game Design Virtual Summit Attendee
"Great job in putting all this together... Very detailed and informative."
- Warren Loewen, Board Game Design Virtual Summit Attendee
"Really enjoyed it... what I’ve seen so far was great!"
- Simon Weinberg, Board Game Design Virtual Summit Attendee
“Great work Joe. You should pat yourself on the back too!"
- Joost Dantuma, Board Game Design Virtual Summit Attendee
"All of the information presented by the guest was insightful, useful and achievable... Very impressed"
- Charles Moisant, Board Game Design Virtual Summit Attendee
FREQUENTLY ASKED QUESTIONS
What stage should my game be at if I want to attend?
The Board Game Design Virtual Summit was created for anyone interested in board game design. You may be working on your first game, brainstorming ideas, or not have a clue where to start. Or you may already have a game signed and published. Anyone who wants to learn more about board game design or grow as a game designer is encouraged to attend.
What's Included in the Board Game Design Course that comes in the Ultimate Pass?
This is a course taught by Joe Slack that will take you from idea to playtesting to improving your game to understanding whether pitching or self-publishing is right for you. It is also the only course that includes a membership community, group coaching calls and bonus material. It's structured to be taken over 8 weeks, but you have all the material for life, so you can take it at your own pace. Also, when you buy the Ultimate pass, you will be upgraded from 3 months to 6 months of community membership. This includes twice monthly group Q&A calls to get all your questions answered. Click HERE to find out more about the course.
How can I pay?
Attending the event for the duration of the week is free. If you'd like access to the Q&A panels, bonuses, and lifetime access to the event, you can pay by any major credit card (Visa, Mastercard, American Express) or by PayPal.
THE EVENT HAS ENDED BUT YOU CAN STILL WATCH ALL THE GREAT INTERVIEWS AND Q&As!